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how to change the mesh of the human character by scripting in unity 4 ?

Hai everybody...... iam trying to change the mesh of the human character while running of the game. for example my player is in running state if player takes any special power ,player size want to...

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how to hide the mesh of the gameobject ?

Hai to all....i want to change the mesh of the game object....now i got small idea about mesh swapping....theese are my codings.. public class meshchanging { public Gameobject initialobject; public...

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character controller was not working when the apply rootmotion option is...

hai to all...i try to move a humanoid character.....i have two doubts.... 1). If i move my character using transform.translate function it doesnt goes in the straight line..i want my character to move...

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how to move a character in a straight line path?

hai to all...i try to move a humanoid character.... If i move my character using transform.translate function it doesnt goes in the straight line..i want my character to move in a straight path....else...

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whether the player can react based on user input while following in the...

hai to all........i have one small doubt....while using waypoint system whether we can access the player? what my need is my player want to run in a particular path always with based on my user...

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How to add a scroll object dynamically in scroll view using NGUI

hai everyone...i am trying to add a scrolling object dynamically to a grid object..dont know how to add a child object to the grid...iam using scrollPanel -scrollView --Grid ----scrollObj1...

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Global fog decrease the fps ??

Hai to everyone...i am using global fog image effect from Image Effects asset in unity pro version....after adding global fog my fps is decreased and came to 20 to 25 before adding fog i am getting fps...

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Global fog effect decreases the fps rate ?

Hi to all......when i add global fog effect to camera in my unity pro fps drops in high rate .don't know why .how to use the fog effect in optimistic way? i,e without much change in fps. Thank you in...

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